
Digimon Alysion is an upcoming game set in the world of Digimon. It has been in development for some time, and recently, players got a chance to try the closed beta. Many fans were curious to see how the game plays, what it offers, and how it compares to past Digimon titles.
I had the chance to spend several hours with the beta. In this review, I will share my early impressions. Keep in mind that this is not the final version of the game. Many things can change before the official release. Still, the beta gives us a good look at what Digimon Alysion could become.
First Impressions
When I first launched the game, I noticed the clean and colorful design. The title screen had soft animations and music that set a friendly tone. It felt modern but still kept that nostalgic Digimon feeling. The menu navigation was smooth, and I could easily find options for settings, character creation, and starting a new adventure.
The closed beta began with a short cutscene. It introduced the main character and the digital world setting. The voice acting was decent, and the dialogue was easy to follow. The story seemed simple at first but had hints of mystery. This made me want to keep playing to uncover more.
Story and Setting
Digimon Alysion’s story is set in a fresh part of the Digital World. It mixes familiar elements from past games with new ideas. The beta’s plot starts with the player character being pulled into the Digital World after a strange digital signal appears.
You quickly meet your partner Digimon, who helps you understand what’s going on. In this beta, the story missions were limited, but they gave enough to set the tone. The world felt alive, with other Digimon walking around, each with their own personalities.
What stood out was the mix of calm areas and dangerous zones. Safe towns had shops, NPCs, and training spots. The wild areas had enemies, hidden items, and side quests. This balance made exploration fun.
Gameplay Mechanics
Digimon Alysion uses a turn-based battle system. Each Digimon has unique skills, strengths, and weaknesses. Battles are not too slow, and the animations are smooth. The UI clearly shows health bars, skill points, and turn order.
In the beta, I could form a small team of Digimon. I started with one partner but soon captured others. Recruiting new Digimon involved battling them first and then trying to befriend them. This added a fun collecting element.
Training Digimon is also important. The beta included a basic training system where you can improve stats like attack, defense, and speed. Evolving, or “Digivolving,” was possible for some Digimon, and the animations were satisfying.
One nice feature was the ability to switch Digimon during battle without wasting a turn. This made fights more strategic. If an enemy was too strong for my main Digimon, I could swap to another with better resistance.
Exploration and World Design
The beta’s maps were medium-sized but detailed. Areas had different themes, such as forests, rocky paths, and digital ruins. Each place had items to collect and hidden paths to find.
Movement felt smooth, and there was a sprint button to move faster. The camera could be rotated, which helped in tight spaces. NPCs gave side quests, such as finding lost items or defeating certain Digimon. These small tasks made the world feel more interactive.
The Digital World in Alysion has a mix of organic and tech-like landscapes. Glowing lines, floating data cubes, and pixel-like effects reminded me that this is not a normal world. It felt like a real mix of nature and digital design.
Graphics and Sound
For a beta, Digimon Alysion looks very good. The character models are sharp, and Digimon designs are faithful to the franchise. Colors are bright, and the environments have good detail. Some textures were a bit flat, but that’s common for an early build.
Lighting effects stood out in some areas, especially in the ruins where beams of light cut through the air. The animations during battles and Digivolution were smooth and eye-catching.
The music fit the tone well. Calm tracks played in towns, while faster, more intense music played in battles. The sound effects for attacks were satisfying, and each Digimon had unique cries or voices.
Performance in the Beta
Performance was solid for most of my playtime. The game ran smoothly at 60 FPS on my PC. There were a few minor bugs, like NPCs clipping into walls or quest markers not updating correctly. These were small issues that will likely be fixed before launch.
Loading times between areas were short. Menus opened quickly, and there were no major crashes during my session. The game already feels polished in terms of stability, which is a good sign for the final release.
Multiplayer and Online Features
The beta included a small taste of multiplayer features. I could team up with other players for certain co-op missions. Communication was possible through quick chat messages. It wasn’t a huge part of the beta, but it showed promise for the final game.
Trading Digimon was not available yet, but there were hints that it might be added later. Competitive battles against other players were also locked. If done well, these could add a lot of replay value.
What Needs Improvement
While I enjoyed the beta, there are areas that can be improved. Some side quests felt repetitive. The capture rate for new Digimon sometimes felt too random, which could be frustrating.
The UI, while clean, could use more customization options. For example, resizing the battle menu or rearranging skill buttons would be helpful. A better tutorial for beginners would also help, as some systems were not explained clearly.
Voice acting was fine, but some lines lacked emotion. Adding more variety in NPC dialogue would make the world feel richer.
Final Thoughts
Digimon Alysion’s closed beta left me excited for the future. The game combines familiar Digimon charm with modern gameplay systems. The battles are fun, the world is colorful, and the collecting aspect is addictive.
It still needs polishing, and more content will be necessary to keep players engaged long-term. But for a beta, it already feels solid. Fans of Digimon will likely enjoy it, and new players could find it easy to get into.
If the developers listen to feedback and improve on the weaker parts, Digimon Alysion could become one of the best Digimon games in years. I’m looking forward to seeing the final release.
Pros:
- Colorful and detailed world
- Fun turn-based battles
- Smooth performance in beta
- Engaging Digimon collecting system
Cons:
- Some repetitive quests
- Capture rate can be frustrating
- Limited voice emotion in parts
Verdict:
The closed beta of Digimon Alysion shows a game with strong potential. It mixes nostalgia with new ideas, and while it’s not perfect, it’s already fun to play. If the final version expands the story, adds more multiplayer features, and polishes the systems, it could be a must-play for fans.